Tuesday, 16 March 2010
Shot 4 Test 3 and Render Preview
Shot 4 Test 2
This time I really like the movement of the character, the timing is much better. I had to move all of the frames forward and extend the length of the animation to fit in more time for the character to pause and look at the beginning, and this really makes the whole thing come together. There is still a bit of a jerk to the turning movement which I can iron out in the next revision.
When I decided to give this shot the angle it is at I knew that when I rendered the scene there would be a really strong aesthetic reflection in the glass that it is facing. There will also be a reflection in the glass that the camera is behind which will add more interest to the shot.
Shot 4 Test 1
To start off the second part of the advert the girl is looking adoringly at something in the shop window. She then walks off as in the next shot she is going to be at the counter inside a shop. At the moment this shot all moves a little too quickly for my liking, it doesn't do what I need it too. I like the way that the character moves away but the turn itself is far too jerky, unconvinving. She doesnt currently stop and take enough time to really look at what it is in the shop window! She also doesn't appear very interested judging by her body language, so perhaps I can make some refinements to make her seem like she is a bit more drawn in.
Monday, 15 March 2010
Shot 3 Final
This is the final version of this shot. got there Eventually.
It actually took me quite a long time to get the lighting for this shot looking right. I had wanted the character's face to be in shadow so that the room had a realistic lighting that carried on from the previous shot, but I didn't like the way her face literally only had the one tone to is because the light was behind her. Her hair also only had the one tone so I decided to add a light in front of her.

The light I added in front of her face originally looked quite nice, but in the second test I realised it affected shadow in the whole room which was very noticeable when she moved. To amend this I changed the brightness of the light close to her face. this worked, but getting the shadow to be the right shape was a bit of a pain. I must have made at least 50+ one frame test renders to get it to look right. Also she leans forward as she looks down and I had to check that the shadow was acceptable at that angle too. Eventually I found one that looked right.
The point of this shot is so that the character looks kind of shocked at the clothes falling out of the wardrobe, which is why she opens her mouth in such a way. The shocked expression is followed by a concerned grit of the teeth which is the end of the first half of the advert.
Shot 3 Test 2
Shot 3 Test
Friday, 12 March 2010
7+ Nearly there!!
This is the closest I have been to finishing this sequence.
At the moment I have noticed I need to add a handle to the door first seen as she walks in the room. The handles of the bags look ungenuine and too far apart in her 'hands'. I am really dissatisfied with the characters face so I am going to re-design the animation for that before I produce a final render, but other that that I am pretty much pleased with the animation. I will be speeding it up about 25% and may edit out some of the beginning as it is a little bit too long and too slow. the clothes falling out of the wardrobe especially needs speeding up. there is a small section where her jacket pops through itself, clipping obviously.
Once the facial animation is finalized I will be making the walk cycle more interesting by tweaking parts, perhaps introducing a head turn and making the movement in general look less generic/repeated.
Also, I dont like that she stops before opening the doors. I'll be amending that.